Civil is a cross-platform, turn-based, networked strategy game, developed using Python, Pygame and SDL. Civil allows players to take part in scenarios set in historical battle theatres. To date, the U.S. Civil war has been the primary focus.
Civil requires the following:
- Pygame 1.5.3 (and associated dependencies)
- Python XML
More information is available from the Sourceforge Project Page.
Civil is rapidly heading towards it's first fully playable release. Until then, sneak-peeks of versions 0.80 and above are available via SourceForge in various packaged forms. There's also public read-access to the CVS tree available. See the downloads page for more details on how to use this or obtain a package for your Operating System of choice...
How to contribute
Thinking of helping develop Civil? Well, to get a feel for things check out the Screenshots. These are updated regularly and show many aspects of the currents development work. Of course, nothing compares to playing, so read the downloads page for instructions on how to checkout the cvs tree.
Civil also has a busy developer's mailing list, which is the place to ask questions and offer help. You can subscribe via the Sourceforge lists page.
Civil has been developed by the following people:
- Jan 'Chakie' Ekholm
- Gareth 'Korruptor' Noyce
- Michael 'Mikee' Earl
- Marcus Alanen
- John Eikenberry
- Cristian Soviani
With contributions from:
- Uwe Hermann
- Frank Raiser
- Mike Szczerban
- Jeroen 'SLM' Vloothius